Wednesday, April 16, 2008

Mapping Festival Roel Verlinden Special iPodU Session Response

Please post your responses after viewing the interview and looking at the site of
collaborators Olga Mink and Scanner http://www.videology.nu http://www.scannerdot.com/

9 comments:

Jacob T. Powers said...

Sharing of ideas is my major draw to new media. The internet allows people to connect and distribute works and ideas with little to no cost. Processing is a free piece of software and with it you can do a lot f interesting visual work, granted you have to learn coding. It seems like our society teaches to compete that we are competing we have to be the best and we are gonna have to do it alone. I hope that is no the case in other countries from what I have seen it doesn't appear so. I don't believe it has to be that way I think we can all make it by but we need to learn to share.

Chris C. said...

The Artist is the message is a very different way to look at what we have been taught since our first NMD class. Once again as well I found the simple idea of collaboration astounding. I don't know what it is, wether it has something to do with the threat of our ideas being stolen or just that everyone wants to go it alone but the lack of collaboration among students is just awful. It's something that exists in the real world and something we should be getting prepared for.

Jake Williams said...

A comment was made during this video about the way in which this program sort of forces different pieces of software down our throats. The more that I progress I realize that in earlier classes this was entirely the case.

What Roel mentioned was that it is not about what software you know as much as it is about what you want people to see. The idea comes before the application. If a project is based entirely around a piece of software, and this piece of software was the reason for beginning the piece, it is probably not as conceptually and creatively strong as it could be.

New media work begins with the idea and ends with the production and convergence of the process. The process is as much a piece of the artwork as the finished product is and, sometimes, a failure can lead to even more creativity and innovation.

Neil said...

With so many interviews with the "visually based" people, it was good to hear from someone who was at the programming end of the spectrum. Funny how collaboration still plays a major a role in such a medium. It's good to hear Roel, a well experienced programmer, state that he enjoys working with collaboration basically because the 2 heads are better than 1 theory.

Isaac said...

That was an interesting talk by someone from the programming aspect of vjing. Most of the talks I have heard were from the perspective of the performers themselves, in terms of a live action piece.
To me, the statement that the artist is the message, gets into the territory where you have an artist le Picasso, whose work sold because it was by him, rather than the work itself.

KatBailey said...

AS Roel discussed and Jake W commented on, its about the idea not the application. I've found many times that I'm not as experianced in applicaitons as other students, but I try not to let that stop me from creating a pieace I imagined. I beleive this is when collabortation can be useful, because you can work with others to create waht you ahd in mind, or its also good because it pusehs you to wrok within the program and to find ways to achieve waht you imagine in differn't ways

Jess Lavoie said...

The artist is the message, not the medium. That's good advice because you should not be restricted by the medium's limitations. I think the real value to any work of art is hearing what the artist has to say about it: their thoughts and decisions and the meaning behind it.

I think new media should be more about learning communication, collaboration, brainstorming and idea generation, and everything else involved that has little to nothing to do with technology. It's ephemeral. To learn software and programs all you need is a book. What more needs to be elaborated on that a book or a website can't provide for you? These other things which may or may not be innate--creativity cannot be taught--but a setting in which to collaborate with people and learn from that process is more difficult to find on your own and that needs to be established. Social networks can provide some of that but I maintain that while that's nice, nothing can replace face to face interaction. You can't hide behind your computer screen.

Patrick said...

I don' hoard my ideas because I'm afraid they'll be stolen. I'm afraid that letting somebody else's creativity mix with my ideas will make a different product. I have a feeling this is the reason why many creative people are control freaks.

I agree with Jake W that we get a lot of focus on specific tools, and not much emphasis on theory. For example, I know every tool, and most shortcuts in final cut pro. I learned that from class. How to edit a conversation to feel natural, or show action onscreen, however, i had to teach myself. While I agree that New Media should usually begin with an idea, and then created by any means necessary, i think that choosing certain developer tools can also contribute to the piece. Saying "I need something i can develop in PHP because thats what i know" is different from saying "I want to make an art installation, but i'm only using outdated software and obsolete equipment. If limitations in medium can contribute to the meaning of a piece, I encourage them.

Max said...

Roel really struck me as an intelligent guy and I liked that you had him recommend programming software to use because I was never able to fully get into/understand Max/MSP to the fullest and it was refreshing to hear him say that it was a steep program to dive into. I'll definitely check out processer(?) I believe it was to see if it's a friendlier programming software.